
Budding Knight
My job: Game Designer, Level Designer
Created content: Concept and game agencement
Year: 2020

Brawler 3D
Brawler 3d + Tower Defense
One player
Target : 16 - 25 years old
Rating : 12 +
Made with Unreal Engine 4
"In BuddingKnight, Richter's garden is getting attacked by hordes of monsters: defend his pots at all costs!"
Working Condition :
Group project (3 Game designer + 2 Game programming)
After having laid the foundations of our concept and consolidating our intentions. We designed 1 level divided into 3 arenas as well as a lobby , explaining the main mechanics of the game.
Project :
The general intention behind BuddingKnight was to mix a 3D Brawler with Tower Defense mechanics, all with platform.
We have integrated these elements through the mechanics of the pots: throughout the game, the player will have to protect the pots and plant seeds in them in order to more easily defeat the enemies.

The graphic part and the feedbacks have been designed in such a way as to facilitate information gathering for the player: the interface provides an overview of the pots to protect, the inventory, the enemies as well as their appearance and the overall progress of the party through simple indications, each coupled with sound effects .