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GD1-B_PITCH_TOHIER_Céline_MicroSpaceRese

MicroSpace Research

Document Pitch

In this exercise, we had to create a Pitch Document, in which we developed and explained a game concept.
In this document, you can find a general presentation, the different gameplay mechanics, the inspirations, some fake screens, and more.

Metal Slug

Rational Level Design

RLD Metal Slug.JPG

Per group of six-game designers, we analyzed the Metal Slug 1 level design. We studied the enemie's behavior, the abilities of the players, and all the elements of level design in order to create a learning curve for the player.

GD1_2020_Projet_UXdesign_TOHIERCéline_A

PaperPlane

UI / UX - economic system

Per group of two game designers, we created a game concept in which

we presented an economic system and imagined the user interface.

Kid Dracula 

Level Design - Intentions

patterns kid dracula.JPG
niveau kid dracula.JPG
Doc Intention Niv.JPG

In this exercise, we analyzed a video game, called Kid Dracula, and extracted the mechanics. Thanks to Illustrator, we created new patterns and designed a level.

In addition to that, we wrote an intention document, in which we explained how we build our level.

Tohier_Céline_GD1B_LD2D.jpg

Level Design

2D - 3D Level design

Tohier_Céline_GD1B_LD3D.JPG

We created a 2D game level in Illustrator and adapted it in 3D on Maya.

The goal of this exercise was to discover and learn how to used a3D software.

It was a good opportunity to learn how to organize our work for a better understanding of our teammate (especially Game Artist).

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